Wednesday, January 30, 2008

Assassin's Creed

Gameplay


Assassin's Creed is a third-person stealth game in which the player assumes the role of Desmond Miles, an average bartender who is the last descendant of a long family line of assassins. Desmond has been taken to a facility where he is forced to use the Animus, a machine that traces and recreates the memories of his ancestors during the Third Crusade. Through these genetic memories, the player controls Altaïr Ibn La-Ahad (الطائر ابن لا أحد , Arabic, "The Flying One, Son of None"), a member of the Assassin Brotherhood. Altaïr's objective in the game is to slay nine historical figures propagating the Crusades in the year 1191. (According to Ubisoft developers, all of the main character's targets are historical figures who died or disappeared in 1191, although not necessarily by assassination.)

The primary goal of the game is to complete nine assassinations. To achieve this goal, the player must use stealth and a variety of intelligence gathering tactics to collect information on their target. These tactics include eavesdropping, forceful interrogation, pickpocketing, and completing tasks for Informers (other assassins who will give you information in exchange for assassinating targets or collecting flags). Additionally, the player may take part in any number of side missions, including climbing tall towers to map out the city and saving citizens that are being threatened or harassed by the city guards. There are also various side quests unrelated to the story such as hunting down and killing Templars and flag collecting.

The game takes place primarily in The Holy Land. It consists of four main cities: Jerusalem, Acre, Damascus and Masyaf, the assassins' stronghold; all but Masyaf contain three sections that are unlocked over the course of the game. An approximation of the land lying between these areas is present in the game as "The Kingdom." The game's developers claim the environments are all historically accurate. Each city features a highly detailed environment populated by many people of different types, and as the player interacts with his/her environment, the people around Altaïr respond in logical and predictable ways. For example, when Altaïr climbs buildings without the use of a ladder, the local citizens pause, gather round the building he is climbing and comment on his unusual behaviour, or how they won't help him if he hurts himself. After attracting their attention in an unceremonial way and climbing, or doing anything, really, the citizens will most likely start to throw rocks at Altaïr. This in turn can attract the unwanted attention of nearby guards, who may then choose to attack him or simply to call to him to come down.

The player is made aware of how noticeable Altaïr is to enemy guards as well as the current state of alert in the local area. To perform many of the assassinations and other tasks, the player must consider the use of both "low profile" and "high profile" commands. "Low profile" commands allow Altaïr to blend into nearby crowds, gently pass by other citizens, or other non-threatening tasks that can be used to hide and reduce the alertness level. "High profile" commands are more noticeable, and include running, scaling the sides of buildings to climb to higher vantage points, and attacking foes; performing these actions at certain times may raise the local area's awareness level. Once the area is at high alert, the player must use both low profile commands as well as aiming to climb away from ground level or using hiding spaces to reduce the alertness level. The player, as they complete the assigned assassinations, will gain either new weapons or new combat skills including counter-attacks and attack dodges. Besides his fists, Altaïr's weapons include an assassin's sword for standard combat, a short blade, and throwing knives which are used in conjunction with the short blade. Altaïr also gains the use of a hidden retractable blade on his left arm that can be used for killing targets at very close quarters without creating any immediate alerts (although, if others come across the body, the alertness level may be raised). This is the most noticeable difference between low and high profile. A low profile assassination can be performed within as little as a few feet of other guards or soldiers without attracting attention, whereas a high profile assassination attack will be noticed by everyone within eyesight.

The player's health is described as the level of synchronization between Desmond and Altaïr's memories; should Altaïr take damage, some amount of synchronization is lost, and if all synchronization is lost, the current memory that Desmond is experiencing will be restarted at the last checkpoint. When the synchronization bar is full, the player has the additional option to use "eagle vision" which allows the computer-rendered memory to highlight all visible characters in colors corresponding to, whether they are friend or foe or even the target of their assassination. Due to Altaïr's memories being rendered by the computer of the Animus project, the player may experience "glitches" in the rendering of the historical world, which may help the player to identify targets, or can be used to alter the viewpoint during in-game scripted scenes should the player react fast enough when they appear.

http://en.wikipedia.org/wiki/Assassin's_Creed

Friday, January 11, 2008

Top Xbox LIVE Games of 2007

2007 Top Xbox 360 Titles (UU’s)
1. Halo 3
2. Gears of War
3. Call of Duty 4
4. Tom Clancy's Rainbow Six Vegas
5. Call Of Duty 3
6. Crackdown
7. Oblivion
8. Guitar Hero II
9. Forza Motorsport 2
10. Lost Planet

2007 Top Xbox LIVE Arcade Titles (Sales)
1. TMNT 1989 Arcade
2. Worms
3. Castlevania: SOTN
4. UNO
5. Bomberman LIVE
6. 3D Ultra Minigolf Adventures
7. Sonic The Hedgehog
8. Pinball FX
9. Geometry Wars Evolved
10. Texas Hold 'em

2007 Top Original Xbox Titles (UU’s)
1. Halo 2
2. Star Wars: Battlfrnt 2
3. Counter-Strike
4. Battlefield 2: MC
5. Doom 3
6. Forza Motorsport
7. Madden NFL 07
8. Conker: Live Reloaded
9. Call of Duty 3
10. Rainbow Six 3

http://www.majornelson.com/

Thursday, January 10, 2008

Grand Theft Auto IV

General Information
Title:Grand Theft Auto IV
Developer:Rockstar North
Publisher:Rockstar Games (Parent Company: Take2 Interactive)Multiplayer:Yes
Platforms:PlayStation 3, Xbox 360
Website:www.rockstargames.com/IV
Release Dates: US:February-April 2008 EU:February-April 2008

About GTA IV...
In Grand Theft Auto 4 you play as Niko Bellic, an immigrant from Eastern Europe who was persuaded (by his cousin, Roman) to move to Liberty City in order to live the "American Dream." However, it soon becomes apparent that he was misled, and the nice life that Niko was expecting is not there. According to Janco Partners analyst Mike Hickey, a financial consultant for Take2 Interactive, around 150 developers are currently working on GTA 4.

Main Features
Gameplay
Niko can use a mobile phone to recieve calls and phone his contacts. He can also use it to call taxis and purchase weapons. The options presented on the phone's LCD are Phonebook, Messages, Organizer, and Camera.
Pedestrians smoke cigarettes, read books and newspapers, drop litter, talk on mobile phones, walk in and out of buildings, and generally act like any normal pedestrian would.
Mobile phones are a big part of Grand Theft Auto IV's gameplay.
It is possible to climb and descend telephone poles, and exterior fire escapes.
There are many different animation sets for breaking into cars. One of these involves Niko smashing the side window with his elbow, climbing into the car, and then hotwiring it.
Niko is able to manage his funds at ATMs.
GTA IV features multiplayer, but it's "not a massively multiplayer game," according to Rockstar's creative vice president Dan Houser.
It is possible to surf the internet in GTA4 via internet cafés. It is available from any computer in the game, and provides a hub for all sorts of interactivity within Liberty City.
The camera angle behind the car is closer than it has been in previous GTAs. This allows you to see more detail on the cars, and more of the verticality of the city.
The euphoria package provides unique game moments for players.
In GTA IV, you will gain a police wanted level for any crime that you commit, providing there are witnesses present. The police can only chase you if they know where you are, and they need to see you to know where you are. If you escape the search area marked on the radar without being spotted, your wanted level will disappear.
In terms of scale, GTA IV is about the same size as GTA: San Andreas, but the map size is considerably smaller. This is mainly due to the fact there is no desert or countryside in Liberty City. Liberty City in GTA4 is the biggest city R* have ever created.
Every street in Liberty City contains a street sign with a name on it.
It is possible to do more than one mission at a time. For example, some missions take place over several days and may involve waiting for phonecalls or attending interviews, and you are free to carry out other business during the waiting period.
The story can be told in a number of different ways. Rockstar are trying to give people greater freedom and sense of control over their destiny. You now have a lot more choice in what you want to do.

Technology
Grand Theft Auto 4 runs on Rockstar's proprietary next generation game engine, R.A.G.E., allowing for an unprecedented level of realism and interactivity.
New sunlight and weather effects which give the city a whole different appearance as the time of day progresses.
New volumetric lighting effects are evident in the first trailer.
Volumetric lighting effects allow sunlight to stream realistically into dusty interiors. Police spotlights will likely benefit from this effect as well when helicopters kick up debris.
Normal (bump) maps will provide much more detail in models than the underlying polygons, as well as giving materials more texture and depth.
Road and building textures are more varied than in previous GTAs. On some roads you will find potholes, metal plates (etc) where the road has been dug up.
Modern pixel shaders give water, glass, cars, etc.. more realistic reflections and shininess than the earlier games.
In cars, you can see real reflections on the rear and side-view mirrors.
There are no load times in GTA4, not even during exterior-interior transitions (and vice versa.)
GTA4 uses euphoria, a fully procedural animation package created by NaturalMotion. The core technology is the Dynamic Motion Synthesis (DMS) system.
Variations in the terrain are met with realistic changes in the walking animation.
Characters have the ability to hang on to the back of vehicles.
Unique game moments. Animations are created on the fly, so each player's experience will be unique. Gamers are no longer subjected to pre-recorded animations.
Characters will react realisticaly to being hit with gunfire, cars, and melee weapons or fists.
Players will be able to push people out of the way, rather than "floating" past them as in older games.
Falling/thrown characters will react as in real life- They won't simply be limp, lifeless ragdolls. Nor will they use a canned "super hero" animation like before.
Characters (and players?) will be able to hang on to helicopters and trucks, which will swing them around as the vehicle moves.

http://www.gta4.net

xbox 360




My xbox360 gamerscard

I dont know why im puting it here probably because it looks good :)

Monday, January 7, 2008

number 2

i'm still trying to figure out topic of this blog, maybe sometimes ill write something about software, maybe about sport. it will be probably about my every hobby.

welcome!

welcome to my blog. i dont know why i started this blog and i dont know what it will bee about. more news... soon